Sunday, May 31, 2009

Re: [MISP] Videographer in NYC needed for educational video

Anthony Artis is a great resource for NY video shoots -- he has a website downanddirtydv.com, a weekly radiocast on production, and wrote the best book I've read on how to make independent doc-style videos, The Shut Up and Shoot Documentary Guide.  If he can't do it I'm sure he has plenty of recommends.

anthonyartis@gmail.com
www.downanddirtydv.com

Brent Morris
brent@indieproduction.com
www.indieproduction.com
505-903-9802 

On May 31, 2009, at 11:06 AM, Doug Bocaz-Larson wrote:

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Does anyone know of someone with a camera in New York City who can record
to miniDV tape?  A group is doing a reading of one of my scripts and I'd
like to record it to use in my classes.

I am happy to work with students and amateurs, but pros are welcome too.

Thank you,
--
Doug Bocaz-Larson
Program Manager: Computer Science and Creative Media
New Mexico State University - Grants
1500 3rd St.
Grants, NM 87020
505-287-6656 office
505-290-1331 cell

http://www.youtube.com/nmsugrants
http://www.bocaz.com
http://www.pocolocos.com

--
Doug Bocaz-Larson
Program Manager: Computer Science and Creative Media
New Mexico State University - Grants
1500 3rd St.
Grants, NM 87020
505-287-6656 office
505-290-1331 cell

http://www.youtube.com/nmsugrants
http://www.bocaz.com
http://www.pocolocos.com

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Re: [MISP] Videographer in NYC needed for educational video

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yes Arleen Schoss <atel@panix.com> is in Soho and is a famous and
great videographer! You can call her at 212-431-9464, and if you need
a cheap great place to stay-- she also has people staying in her loft.

Jack Ox
On May 31, 2009, at 11:06 AM, Doug Bocaz-Larson wrote:

> ***This is a MISP Listserv message. Responses are sent to the list
> by default.***
> ***For more info about MISP and the listserv, scroll to the bottom
> of the page***
> *
>
> Does anyone know of someone with a camera in New York City who can
> record
> to miniDV tape? A group is doing a reading of one of my scripts and
> I'd
> like to record it to use in my classes.
>
> I am happy to work with students and amateurs, but pros are welcome
> too.
>
> Thank you,
> --
> Doug Bocaz-Larson
> Program Manager: Computer Science and Creative Media
> New Mexico State University - Grants
> 1500 3rd St.
> Grants, NM 87020
> 505-287-6656 office
> 505-290-1331 cell
>
> http://www.youtube.com/nmsugrants
> http://www.bocaz.com
> http://www.pocolocos.com
>
> --
> Doug Bocaz-Larson
> Program Manager: Computer Science and Creative Media
> New Mexico State University - Grants
> 1500 3rd St.
> Grants, NM 87020
> 505-287-6656 office
> 505-290-1331 cell
>
> http://www.youtube.com/nmsugrants
> http://www.bocaz.com
> http://www.pocolocos.com
>
> LEAVING THE LIST /LIST INFO:
> To leave the list, please email us at: artslab@unm.edu
> For other list info, please visit: http://groups.google.com/group/nm-media-industries/web/media-industries-list-info
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[MISP] Videographer in NYC needed for educational video

***This is a MISP Listserv message. Responses are sent to the list by default.***
***For more info about MISP and the listserv, scroll to the bottom of the page***
*

Does anyone know of someone with a camera in New York City who can record
to miniDV tape? A group is doing a reading of one of my scripts and I'd
like to record it to use in my classes.

I am happy to work with students and amateurs, but pros are welcome too.

Thank you,
--
Doug Bocaz-Larson
Program Manager: Computer Science and Creative Media
New Mexico State University - Grants
1500 3rd St.
Grants, NM 87020
505-287-6656 office
505-290-1331 cell

http://www.youtube.com/nmsugrants
http://www.bocaz.com
http://www.pocolocos.com

--
Doug Bocaz-Larson
Program Manager: Computer Science and Creative Media
New Mexico State University - Grants
1500 3rd St.
Grants, NM 87020
505-287-6656 office
505-290-1331 cell

http://www.youtube.com/nmsugrants
http://www.bocaz.com
http://www.pocolocos.com

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Friday, May 29, 2009

[MISP] Chris Crawford Events in NM

***MISP-EVENTS-L is an announcement only listserv*** *
Hi everyone (and apologies for cross-posting)...

We have a busy week coming up on June 8th with NM visits from two leading figures in media, Laurie Anderson and Chris Crawford -- each visiting both Santa Fe and Albuquerque.

More info on the Laurie Anderson events is at: http://ampconcerts.org/laurie_anderson.html

Chris Crawford will be visiting us at ARTS Lab on Saturday, June 13th (more info at: http://nm-games.eventbrite.com/), but Wednesday's event at the Santa Fe Complex looks very cool as well:


I Now Pronounce You
Human and Machine
Three Reflections on Humanity, Our Technology, and the Stories We Tell
June 10 · 6:00-8:30pm

Scientists Steve Smith and Stephen Guerin, sci-fi novelist Steve Gould and renowned game designer Chris Crawford ponder what does the future hold for humans and the technologies we depend on? While they may not follow David Levy's predictions of human and robot dalliances, they will consider how tools have moved beyond passive participants in human culture to the active role played by today's computers and, yes, tomorrow's robots. Along the way, they'll consider the human penchant for story telling and what answers our stories may hold for this question. Space is limited so click here to reserve your seat now.

Click here for more information.

LOCATION:  -
Santa Fe Complex
632 Agua Fria
Santa Fe, NM  87501
(enter from Romero Street)




--
Chris Crawford and NM Game Jam are Coming!
Visit our Rio Grande IGDA Group for info:
http://groups.google.com/group/riogrande-igda

Eric Renz-Whitmore, Program Coordinator
ARTS Lab
GC:     505-993-6884
office:  505-277-2253
cell:     505-227-1086
http://artslab.unm.edu
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Thursday, May 28, 2009

Re: [MISP] Science of the Movies: on the Science Channel

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At 3:05 PM -0600 5/28/09, John Maio wrote:
>What struck me about the show is the support network of large and small
>companies in the Los Angeles area, both large and small, that create these
>concepts utilized by the movie industry in more and more productions. My
>take away from this one episode was that it will take a lot more than sound
>stages and talented crew to grow from here.

As a former part of that network in LA, I can confirm that you are
right. And that's why we've tried to get the tax rebate issue for
post production clarified.

The way the rule was written (confirmed by the film office in
consultation with taxation & revenue), subcontractors - which is what
that "support network" is - do not qualify. I participated in a focus
group about clarifying the language to be more explicitly inclusive
of subcontracted post as well as new media (along with explicitly
excluding abuses of the rebate, including work subcontracted out of
state), but was told that it would be awhile before we could hope to
see any fruits from that effort (politically and economically
sensitive subject that it is). I asked the film office if anything
changed with regards to this after the tweaked language went through
this session, but did not hear back. The infamous two-company
solution has been suggested (your left hand claims to be a film
production company to get the rebate, who in turn hires your right
hand to do the work), but without getting it in writing that T&R
won't come back later and yank that rug out from underneath me, I'm
reluctant to go down that road.

So in the meantime, we're in limbo on this issue. Which is a shame,
because I see a lot of economic advantages to nuturing such a network
to grow here in NM. This is not a personal moan; we're doing fine as
is. I just see a lot of untapped potential out there.

- Chris


--
_______
\ Trish & Chris Meyer/CyberMotion: Motion Graphics Design & Effects
\ books & videos: http://books.cybmotion.com
\ projects: http://projects.cybmotion.com
\ articles: http://articles.cybmotion.com
\______________________________________________________________

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[MISP] Science of the Movies: on the Science Channel

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There's an interesting new series on the Science Chanel that I recorded and
finally got to watch today/ Its Tuesdays at 9PM. The first episode was on
Motion Control and you can watch it on line:

http://science.discovery.com/

What struck me about the show is the support network of large and small
companies in the Los Angeles area, both large and small, that create these
concepts utilized by the movie industry in more and more productions. My
take away from this one episode was that it will take a lot more than sound
stages and talented crew to grow from here.
--
John Maio
Photographer

Studio: (505) 296-4653 Cell: (505) 681-8035

Visit our website at http://www.johnmaiophotography.com
Need an Actor's Reel? http://jmpreels.com

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[MISP] Film Industry Happy Hour Tonight

Just a friendly reminder about the upcoming crewnewmexico.com Film Industry Happy Hour tonight Thursday, May 28th, from 5-9pm, at O'Niell's Pub in Albuquerque!

No RSVP required. Simply come on down to O'Niell's on the 28th. We look forward to seeing you there!

Daniel Taras
Founder
crewnewmexico.com, LLC
(505) 930-0443

____________________
www.crewnewmexico.com, LLC
New Mexico's Premier Film Industry Resource




[MISP] writer / co-writer needed

 

I have some definite interest from a bona fide big star in a feature film idea of mine, based on seeing a 3-page synopsis.

 

I expanded it to a 22-page synopsis but before delivering it, was told that a full script was preferable.

 

I am full-up with activities, and don’t know when I’ll be able to do a full script, and I think some additional ideas from another writer would help anyhow. This project is in the realm of, perhaps, BROADWAY DANNY ROSE or THE SLUMS OF BEVERLY HILLS – though not nearly as funny as either, at this point.

 

If you are potentially interested in working strictly on spec, to complete this, and have the time, please send me A COUPLE PAGES of something you’ve written which you feel is commercial, interesting and entertaining, and I’ll get back to you if want to pursue.

 

For what it’s worth, my own off-the-top-of-my-head favorite film list is below, and my best on-line, self-written pieces are here: http://www.bluecanyonproductions.com/video/WrongGuy_2.wmv  and “Katie Archer excerpt” .

 

Thanks for considering--

 

      Jim Terr   www.JimTerr.com

           Santa Fe, New Mexico USA  505-989-9298

                "One-third million YouTube views – but who’s counting?" 


              

 SMALL TIME CROOKS (Woody Allen and Tracey Ullman); THE KINGDOM (first installment of 3 episodes)(Lars VonTrier); THE LIVES OF OTHERS; DOWNFALL; SPIDER (Ralph Feinnes); NOWHERE IN AFRICA; DOUBLE JEOPARDY (Ashley Judd, Tommy Lee Jones); THE PRESTIGE; LUBBOCK LIGHTS (documentary); DONNIE BRASCO

 



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[MISP] YDI Mi Voz premieres its series of youht produced documentaries June 19

YDI

News Advisory

YDI MI VOZ PREMIERES ITS SERIES OF YOUTH-PRODUCED DOCUMENTARIES

 

WHO: YDI’s Mi Voz program is a free after school program for Middle School age kids to learn “above-the-line” short video production.  This season’s students participated in a theme subtitled “The Zia’s Heart,” which documents New Mexican Art and Artists.

 

WHAT:   A premiere of a series of youth-produced short documentaries will be occurring.  Mi Voz is one of many programs that fall in the vast YDI umbrella of services, but it is unique.  We teach documentary filmmaking using digital video to middle school students, at no cost to the participants.

 

In September of 2008 we started “Season 3” of Mi Voz, which is subtitled “The Zia’s Heart.”  “The Zia’s Heart” has our young students find and document a New Mexican artist – redefining New Mexican art from the perspective of our youth.  The short films created this season are scheduled to premiere on June 19th at our theater in the Wool Warehouse. The participants of the current semester, and their subject(s) are:

 

Mariana Maestas, 12, a Jimmy Carter Middle School student, is doing her documentary on Adrian Martinez, an Albuquerque artist who does a unique art called intarsia. She shows the process involved in creating these beautiful works of inlay wood art.

Rosie Samudio, 12, from Washington Middle School, is doing her documentary on her sister, Lisa Samudio, who is a Mariachi Violin player. She gives us insight to her art as a musician and the many traditions of mariachi music.

Sarena Whitten, 12, from A.P.S. Family School, is doing a documentary on a local candle maker named Carmen Duarte, who started her own business making and selling candles. She tells us about her process and how New Mexico inspires her work.

Jeremy Martinez, 13, who attends 21st Century Middle School, is doing his documentary on a painter named Jason Cordova. He gives us insight on his paintings and thought process.

Ruby Mills, 12, a Jefferson Middle School student, is currently editing her documentary on a local band named “Le Chat Lunatique” which takes a closer look into a style of music called “gypsy jazz.”

Antonio Granillo, 12, also from 21st Century Middle School, is doing his documentary on B.C. Nowlin, a nationally known artist, who tells us about his inspiration and gives insight to his southwestern paintings.

All students produce, direct, shoot, and edit their entire documentary. Please join us on this evening to celebrate our young people's great accomplishments in New Mexico's blooming film industry. Suggested $5 donation at door per person.

 

The evening will be hosted by our previous students who acted as mentors to the current crop of students.  Chelsea Otterness, Paul Brennan, Gus Pedrotty, Robin Weston, Sonya Schultz and Martin Cook, all 14 years of age, all have impressive portfolios of video work themselves, ranging from documentary to narrative to experimental film – works all produced at YDI Mi Voz.

 

WHEN:            Friday, June 19th, 2009.  Door opens at 6:30PM, program starts at 7PM.

 

WHERE:           The Wool Warehouse Theater, 516 1st Street NW, Albuquerque, New Mexico.

 

WHY:  With New Mexico emerging as a hot spot for film production, Mi Voz helps establish a working knowledge of all aspects of film production in kids starting at the middle school age.  This premiere not only shows the unique vision of a future, “native” film industry workforce but inspires and encourages them to continue their work.

 

            Aside from the industry and job skills applications, Mi Voz provides a safe, creative after-school environment for kids and helps them develop life skills such as: working in teams, thinking critically, building self image and self confidence, socialization, work ethic, and communications skills.

 

YDI, founded in 1971, is a nationally-recognized youth service organization that provides educational, developmental, and humanitarian assistance to children, youth and families in central and northern New Mexico. 

 

MORE INFORMATION:  Please visit our official website at www.ydinm.org/public/mivoz.aspx

                                       We’re on YouTube at www.youtube.com/users/ydimivoz

                                       On MySpace at www.myspace.com/mi_voz

                                       On Facebook at http://www.facebook.com/home.php#/profile.php?id=552222342&ref=profile

 

YDI CONTACTS:          Marcos Baca, Mi Voz Program Director 505-212-7442 or mbaca@ydinm.org

 

 

Marcos G. Baca

Program Director, Digital Outreach & Communications

Media & Public Relations Manager

Special Programs

Youth Development Inc. & YDI Foundation

(505)242-7306 x19

MiVozWhiteBlue

 

Wednesday, May 27, 2009

[MISP] Game & Film Production Jobs in Albuquerque area

***MISP-EVENTS-L is an announcement only listserv*** *
Hi everyone...

One of the hopeful ideas going around is that troubled economic times are good times for start-ups and taking a little extra risk:  talented people may have more time available and an interest in working on projects that are fun, meaningful or both -- elements that are helpful in creating a successful product. 

In this case,
a Veteran post/VFX producer is forming an art/production department for Film and Games (please follow directions on info to send to the email address below): 

Opportunities in Albuquerque, New Mexico
Please forward Resume, salary requirements and LINKS to samples to:

Executive Producer

Forming an art/production department for Feature Films and Games. 

Positions are:

Art Director:

This is a rare opportunity to work on a team of game industry experts tackling the challenges of creating innovative social games which use software and hardware technologies in new ways.

We are looking for a talented, motivated and experienced Art Director to create and manage art development. This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation project. Qualified individuals are expected to be organized, with excellent communication skills, and have a proven track record in management. Candidates will have experience creating a broad range of styles in both 2D and 3D mediums, and be well versed in programs like Photoshop, Maya, etc.



RESPONSIBILITIES:

The Art Director is responsible to develop an art style to reflect and enhance the project design.
The Art Director is responsible for all assets created by the art team to conform to the style and technical guidelines of the title.
The Art Director is responsible to seek feedback from his peers and leads.
Participate in meetings, reviews, and planning as part of effective communication with the team.
Inspire, motivate, and mentor other artists in best practices, processes, and procedures pertaining to production.
Contribute to build a collaborative environment with all disciplines, including design and engineering.
The Art Director is responsible to drive visual innovation for the project

QUALIFICATIONS:

High school diploma or GED required.
AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art.
10+ years as professional artist or equivalent experience. 3+ years of art management experience.
Minimum of at 3 console generation title.
Proficient with standard industry tools like Maya, Z-Brush or Mudbox, and Photoshop, with a high capacity to learn new tools.
Demonstrate knowledge and application of current processes and techniques. Including, 3D modeling, shaders, lighting, and composition.
Prior art management a must.
Passion for the industry and an understanding of market trends and styles
Understanding of the development process, and the ability to work closely with the production team in creating schedules for the art department.
Have a proactive work ethic, capable problem solver who is not afraid of big challenges.
 

 

Senior Art Director:

You must be able to manage and lead a team of top industry artists to produce award winning next generation content, enjoy working in a highly collaborative environment, and value well thought out processes and schedules. The Senior Art Director is responsible for directing the content teams in the creations of all art assets, from concept to completion, and all associated art pipelines. You must possess excellent organizational skills, strong managerial and leadership skills, and have demonstrated exceptional technical skills while in a similar role on at least one AAA Next Gen console or PC game.

Requirements:


-7+ years of gaming industry experience in an art leadership function.

-Experience with multiple game art production disciplines i.e. environments, props, effects, animation, characters etc.

-Proven ability to produce and direct the production of award winning next generation content.

-Demonstrated ability to be proactive and self motivated, work without direct supervision, and present the work of the team and the project in a professional manner.

-Capable of balancing a project's creative and visual requirements within schedule and staff limitations.

-Demonstrated ability to integrate the creative and technical design processes while ensuring that high production values are never compromised.

-Able to collaborate with the other creative leads to achieve solutions that work for all disciplines.

-Passion for making the highest quality games.

Responsibilities:
-Lead the art teams through the various stages of development and ensure the quality of the content produced in each functional area will define new standards in the industry.

-Collaborate with the other creative leads and global customers to find production solutions that uphold the vision of the game and adhere to established technical requirements.

-Assist the art leads to prioritize the production of game assets, and work with the producers to develop solid schedules and production plans.

-Contribute innovative and original ideas towards all aspects of game production and development.

-Work with the art leads to define and implement solid production pipelines.

-Manage and mentor artists.


Skills:


-Experience working with a broad range of high-end 2D and 3D third-party content creation tools.

- Experience managing a group of 15 to 20 people

-Extremely organized and proficient overseeing large project schedules. Experience with Microsoft Project or similar software a major plus.

-Must be passionate about playing and making video games for the PC and gaming consoles.

-Worked on a published game.

-Ability to collaborate with international teams managing a large group of highly motivated and creative people.

 

 

Lead Designer:

Looking for a full-time Lead Designer.  We are seeking a highly talented and motivated experienced designer to help guide our original, studio-owned IP from design doc creation to completion. We also enjoy a level of freedom to make the games we want to make that is practically unheard of in this industry.

Responsibilities include:
·Taking ownership of all aspects of design. We've got the core concept, now it's yours to run with
·Creating and managing the game design docs which include game mechanics, level design and story creation
·Leading the design team on day-to-day and long-term goals
·Creating game levels and gameplay scenarios
·Working hand-in-hand with art, tech and audio and help maintain a strong flow of cross-disciplinary information

Qualifications include:
·6+ years of design experience, including a senior or a lead design role on at least one shipped title
·Basic knowledge of scripting systems
·Comfortable wearing multiple hats throughout a game's development
·Great communication skills are an absolute must, verbal and written

Bonus:
·Any programming background or knowledge
·3DSMax experience

 

 

Lead Character Artist:

The Lead Character Artist will play a key role in shaping the design and appearance of our upcoming title. This position will report to the Art Director and be responsible for the style, structure and appearance of game characters and creatures. The ideal candidate will have comprehensive experience in all the critical aspects of character development including modeling and texturing, and will be able to exercise those skills while managing the productivity and schedule of internal and external team members.

PRIMARY RESPONSIBILITIES

·  Work with the Art Director and other key team members to guide the vision and artistic direction of the environmental needs of the game

·  Help in the definition of game requirements and find artistic solutions to them

·  Manage, schedule and direct the character art team

·  Assist in the design, implementation and maintenance of the art pipeline for both internal and external teams

·  Assist in the development of art style and reference guides for use by internal and external teams

·  Create high quality in-game art assets as needed

·  Manage, mentor and build a team of internal and external artists to produce outstanding work

·  Help to develop and maintain a healthy and positive company culture in a new startup

·  Provide clear and consistent feedback and critiques


EXPERIENCE

·  At least four years experience in the game industry

·  At least one published game credit

·  Worked on at least one quality game from beginning to end

·  Management experience leading a team of artists

·  Familiarity with industry standard tools and software

·  A BFA from an accredited school

PREFERRED EXPERIENCE

·  Work experience on MMO's

·  Working with outsourced art teams and hands-on art integration from multiple sources

·  Polished presentation skills to explain and rationalize artistic decisions to management

·  Experience in art team recruiting is an asset

·  Lead Artist experience

·  A fan of gaming

REQUIRED SKILLS AND ABILITIES

·  Strong understanding of shape, mass and form as it relates to anatomies of both human and other-worldly creatures

·  Understanding of meshing for lower poly models and how this relates to animation needs

·  Must dream about perfect edge loops and cringe at the site of under-utilized polys

·  Expert skills in using 3DS Max and leading 2D graphics packages

·  Comprehensive skills in game development 3D modeling and texturing

PORTFOLIOS

Portfolios available through a website or DVD will be welcomed. Please include the URL for your website on your resume.

 

 

Lead Environment Artist:

Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you are a top talent looking for an exciting, high profile project to challenge you, this is where you need to be. We are looking for a powerhouse artist to lead the environment team. The Lead Environment artist is key in defining the world and sculpting the players visual experience.


RESPONSIBILITIES

Manage an internal environment art team day-to-day consisting of both full-time and contract artists
Work with Art Director and Production team to define key milestones
Actively accepts and provides direction to the environment art team
Ability and willingness to work with the Creative and Art Directors to ensure consistency between vision and implementation of environment and world assets
Collaborate with technical teams to develop run-time game texture, world object and set design procedures & pipelines
Coordinate the technical and aesthetic environment processes in order to realize the vision
Makes a significant, direct contribution to the creation of the projects environments, objects, and textures.
Demonstrate and communicate clear expectations for quality of work, productivity, communication and professionalism to the environment team
Expert understanding of next-gen game environment development processes, limitations and dependencies
Excellent communication, time-management and organizational skills.
Task driven, self-motivated, proactive.
Strong leadership and interpersonal abilities.
Works well under deadline.


QUALIFICATIONS/SKILLS

Art-related degree and/or comparable professional experience
Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution data)
Proficient in Maya, 3D Max or XSI
Mudbox or Zbrush proficiency is a must.


* For PORTFOLIO SUBMISSIONS

Examples of High resolution modelling, both organic and Hard Surface.
Examples of full set design and scene management.
wireframe and isolated renders of relevant models, isolated texture work examples.
Demonstrate understanding of Next Generation texturing and use or normal mapping.
Please include comparison screenshots and/or turn-table of model in wire frame, AO and final rendered image. Please include software used and poly count where applicable.

 

 

UI Designer:

As an UI Designer, you will be creating the UI design/textures for our new unannounced IP. Working with the development staff, you will create new interactive and easily understood screens that meet the game image. You are able to meet deadlines, be responsible for the work given to you, and as a result be involved to see the project through to completion.

QUALIFICATIONS

The ideal candidate will possess the following:
• A diploma or degree from a visual, interactive or fine arts program.
• 2 - 3 years game industry experience, with UI work in at least one shipped title for a next-gen console.
• Experience in the following software packages: Photoshop, Illustrator, After Effects.
• Strong understanding of gameflow.
• Has fun with thinking about composition and positioning.
• Highly in tune with feedback and appreciation of new things, especially those that show excellent design.
• Excellent communication skills.
• Highly creative and motivated.
• Can respond easily to changes and cooperate with others.
• Strong sense of responsibility.

HOW TO APPLY

Applicants can be submitted by e-mail or mail, and must contain all of the following:

• Resume;
• Portfolio (if submitting by e-mail please link to work, and do not sent files by e-mail);
• Sample of UI work (website links

Your submission should clearly indicate what you have worked on especially with regards to collaborative content

 

 

Environment/Level Artist:


You will be creating the stages for our new unannounced IP. Working with the development staff, you will create stage objects and terrain. You are able to meet deadlines, be responsible for the work given to you, and as a result be involved to see the project through to completion. As it is an action game, you are interested in the action genre of games.

QUALIFICATIONS

The ideal candidate will possess the following:

• A diploma or degree from a visual, interactive or fine arts program.
• 2 - 3 years game industry experience, with stage creation work in at least one shipped next-gen title (actual object work in action games preferred).
• Knowledge of XSI and its basic techniques - modeling, texturing, maetrial setting
• Knowledge of Photoshop (texturing) and Zbrush (sculpting)
• Able to use UV Layout
• Able to create high detail textures using Normal Maps
• Interest in creating stages for action games
• Interest and understanding of nature (plants, topography etc.), architecture (structure, history, etc.), and landscape (cultural, characteristics, etc.)
• High understanding and ability to learn new tools. In particular, flexible to learning new tools and production environments.
• Excellent communication skills.
• Strong sense of responsibility.
• Ability to manage created assets.

HOW TO APPLY

Applicants can be submitted by e-mail, and must contain all of the following:

• Resume;
• Demo reel (level design examples);
• Portfolio (including life/still-life drawings) LINK


Your submission should clearly indicate what you have worked on especially with regards to collaborative content.

 

 

CG Animators:

As a CG Animator, you will be working on our new unannounced IP with our CG and Development staff. You are able to meet deadlines, be responsible for the work given to you, and as a result be involved to see the project through to completion. As it is an action game, you are interested in the action genre of games.

QUALIFICATIONS

The ideal candidate will possess the following:

• A diploma or degree from a visual, interactive or fine arts program.
• 2 - 3 years CG animation work experience preferably in the video game industry, however highly skilled individuals from other industries (e.g. movie, television, commercials) will be considered
• Working experience of XSI is preferred, but Maya and/or 3DS Max experience is accepted as long as you are willing to learn XSI quickly.
• Some rigging and scripting (VB script or Python) experience.
• Experience creating weapon animations
• Experience creating animation from MoCap data
• Ability to create realistic, not cartoonish, human motion
• Passionate and curious about learning new skills and technologies.
• Excellent communication skills.
• Highly creative and motivated.
• Can respond easily to changes and cooperate with others.
• Strong sense of responsibility.
• Enjoys an active lifestyle.

HOW TO APPLY

Applicants are required to submit a package by email containing all of the following:

• Resume;
• Demo reel - LINK, focusing on animation skills and showing a fundamental understanding of the basics of animation ;
• Portfolio - photocopies or images link

 

 

Character Animator:

Requirements:
• 3+ years character animation experience
• Bachelor's degree or equivalent work experience with emphasis in animation.
• Relevant software experience: Maya preferred.

Primary Responsibilities:
• Create in-game animation for characters and inanimate objects
• Create animation for cut scenes
• Maintain working animation sets for numerous characters through complete cycle of production

Qualifications:
• Strong animation skills a must
• Strong background in and understanding of animation fundamentals
• Desire to do game animation specifically
• Good understanding of animation working methods, and role of animation in game development
• Must be open to direction, critique, and constant change
• Must enjoy working as part of a team and exhibit strong communication skills.
• Interest and flexibility in sustainable collaborative working methods

Pluses:
• Experience/Interest/Understanding rigging process
• Knowledge of related disciplines
• Understanding of numerous constraints imposed upon the game animation
• Ability to create storyboards

Resume and Reel:
• Applicant must provide a resume and a reel. LINK _ APPLICATIONS WITHOUT A REEL WILL NOT BE CONSIDERED. The reel should contain animation done primarily by the applicant.

 

 

Production Editor:

We are looking for a highly skilled and experienced individual who has the skill to edit in a high pressure environment and the experience of editing high profile trailers, short form TV and internet assets to be viewed by a large audience. Storytelling is a very important aspect of our games so the applicant must be able to communicate the emotional content and vibe of a game within a 60 second format.

The applicant will be primarily responsible for initiating concepts, directing game capture artists and editing trailers as well as working on TV commercials and other marketing and production based materials.. This is a position best suited to an experienced self motivated editor as opposed to someone looking for a switch from assisting to full time editing. People skills and creative ability are of equal importance. Fluency in avid software is a must, as is a high level of technical proficiency in standard def and high def video. The ability to work well with a team, take direction, and maintain a positive attitude under pressure is crucial, as is the ability to work independently self direct and take ownership of a project where necessary.

Responsibilities:
• The editing of high end marketing materials in both a supervised and unsupervised capacity.
• Working within a team to develop the best assets possible.
• Taking responsibility for projects and self producing/directing when necessary, or working closely with a director to realize a specific vision.
Qualifications:
• 3+ years of editing experience in short form work with a clear emphasis on trailers and commercials.
Skills:
• Full knowledge of the avid media composer interface.
• Thorough understanding of the technical elements of video in both standard and high definition.
• A reel that demonstrates an ability to make materials of varying styles.
• Strong references from clients and employers.

 

Lighting artist

We are seeking an experienced, talented Lead Lighter to lead all lighting efforts. We're looking for a person who likes to be involved in many different disciplines, is a pro-active problems solver, and understands the critical nature of a team dynamic.


Job duties include:

• Work closely with the Art Director and Environment Team to establish the aesthetic and technical standards for the games lighting and cinematic style.
• Communicate lighting concepts through the creation of color key and paint over production pieces
• Make a significant direct contribution to the lighting of game environments.
• Lead by example. Demonstrate, communicate and exemplify clear expectations for quality of work, productivity, communication and professionalism to the team.
• Oversee the work of the Lighting Artists on a daily basis, effectively communicating art direction, as well as delivering constructive feedback to work in progress.
• Partner closely with the Lead Technical Artist to deliver an efficient and stable lighting pipeline.
• Establish a well-organized, focused work environment for the lighting team.
• Manage, mentor and coach staff, including writing performance evaluations for all direct reports.
• Perform special projects as assigned.

Qualifications:

• 2+ years of production lighting experience on a successful game – industry experience is a must
• Exceptional understanding of composition, lighting, color theory, and ability to demonstrate strong illustration and concept skills.
• Wide understanding of lighting/rendering technologies (pre-render and real-time rendering), materials/shaders and their relationship to light.
• Ability and willingness to accept and follow direction and work effectively with minimal levels of guidance when required.
• Prior experience working with deferred rendering technology an advantage
• Familiar with 3D Studio Max, Maya and Photoshop and a high capacity to learn new tools.
• Strong background in traditional art skills.
• Good written and verbal communication skills
• A reel demonstrating outstanding visual and technical ability
• Must be responsive to deadlines and work well under pressure.
• Must be a passionate, enthusiastic, self-driven and a talented individual, with a genuine interest in playing games.
• Task driven with excellent time management skills with the ability to prioritize and schedule your own work

 

Effects artist

We are seeking an experienced, talented Effects Lead to lead our effects and technical art efforts. We're looking for a person who likes to be involved in many different disciplines, is a pro-active problems solver, and understands the critical nature of a team dynamic.
 
Job duties include:
Create impressive, new-gen effects utilizing 3d, 2d, and compositing skills in state of the art software
Collaborate with creative directors and project leads to craft visual effects solutions to gameplay mechanics
Develop creative direction regarding visual effects in terms of techniques and style
Work with peers to advise on development, implementation, and optimization of effects
Craft in-game and pre-rendered visual effects, and specialty post-production work for game cinematics or promotional movies
Assist with other art tasks as assigned, including light 2d, 3d, or concept tasks where strengths are demonstrated
The creation of in-game effects
A strong understanding of particle systems
Act as a technical liaison between the software engineers and the artists
Work closely with the Art Director and Lead Technical Director to research, create and implement art processes and solutions within the game for final production

Qualifications:

Experience in developing effects on titles for either Playstation, XBox, or PC
Demonstrably high proficiency in crafting graphics, basic 3d assets, materials/shaders, and particle systems
Technically savvy and experienced, able to learn new packages or proprietary tools quickly
Articulate and able to offer ability to create both science fiction/fantasy and realistic assets effectively
Passion about and interest in the visual effects field at large
A strong background in traditional art (drawing, painting and composition) a plus
Minimum 3 years production experience
Expert overall understanding of in-game particle effects and post processes
Be a strong collaborator with the ability to communicate effectively with a wide variety of project staff
Have a strong understanding of the problems and issues around next-gen art assets a strong plus. This would include production for high definition display.

 

 

Concept artist

We are seeking an exceptionally skilled concept artist. An exceptional understanding of form, structure, color, and light is essential, as is a creative imagination. The concept artist should have a basic understanding of game art creation (low-poly modeling and texturing) and be well-versed in related tools -- Photoshop, Painter, Maya, 3DS Max, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.


Requirements
·  Experience with Photoshop, Painter, etc.
·  A basic understanding of using 3DS Max and Maya
·  An exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design
·  Superior eye for light, value, composition, color, staging, and detail in environmental design
·  Understanding of the distinctive Blizzard Entertainment visual style and a passion to push it to the next level
·  The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments
·  Self-motivation
·  Good communication skills
·  Team-player attitude
·  A passion for games
·  Skill in one or more of the related creation tasks -- modeling, texturing, or animation

Pluses
·  Have shipped AAA PC or console titles as a concept artist
·  Strong foundation in the traditional arts, including but not limited to figure drawing, landscape painting, and illustration

 

Texture artist

 






--
Chris Crawford and NM Game Jam are Coming!
Visit our Rio Grande IGDA Group for info:
http://groups.google.com/group/riogrande-igda

Eric Renz-Whitmore, Program Coordinator
ARTS Lab
GC:     505-993-6884
office:  505-277-2253
cell:     505-227-1086
http://artslab.unm.edu
LEAVING THE LIST /LIST INFO: To leave the list, please email us at: artslab@unm.edu For other list info, please visit: http://groups.google.com/group/nm-media-industries/web/media-industries-list-info

[MISP] Albuquerque #2 for Business for Technology, Film

***MISP-EVENTS-L is an announcement only listserv*** *
Kiplinger.com chose Albuquerque as the US second best city, looking for "places that have stable employment plus the talent to create new, well-paying positions. A robust job market makes these cities safe havens during the recession and will give them a head start toward growth when the recovery takes off."

Of particular note for Albuquerque was its success in encouraging both tech and film business growth.

Read the Albuquerque write-up (with a few other perks) at: #2 Albuquerque, New Mexico

And the full article at Best Cities: It's All About Jobs

--
Posted By e to NM Media Industry News at 5/27/2009 08:34:00 PM



--
Chris Crawford and NM Game Jam are Coming!
Visit our Rio Grande IGDA Group for info:
http://groups.google.com/group/riogrande-igda

Eric Renz-Whitmore, Program Coordinator
ARTS Lab
GC:     505-993-6884
office:  505-277-2253
cell:     505-227-1086
http://artslab.unm.edu
LEAVING THE LIST /LIST INFO: To leave the list, please email us at: artslab@unm.edu For other list info, please visit: http://groups.google.com/group/nm-media-industries/web/media-industries-list-info

[MISP] Cinnafilm Signs With Arri!

***MISP-EVENTS-L is an announcement only listserv*** *
Absolutely great news from our friends at Cinnafilm:

from the NM Business Weekly:
Cinnafilm lands deal with film-equipment giant
Engineering software firm Cinnafilm Inc. has signed a deal giving film-equipment giant ARRI worldwide rights to resell Cinnafilm's image processing software.

Albuquerque-based Cinnafilm develops film and video post-production tools. The software ARRI will resell uses Cinnafilm's video processing engine, called Pixel Strings.

The software suite has been renamed ARRI Relativity. The companies have set an invitation-only product launch event for June 2 in the Los Angeles area.

In a news release, privately held Cinnafilm described the deal as a "multiyear, multimillion-dollar" agreement. The company will provide ARRI with technical support and upgrades to the suite, while continuing to pursue independent research and development.

"Our agreement with ARRI is the culmination of over six years of hard work and dedication by a small group of exceptional people, and we're honored to partner with an industry leader," said Cinnafilm CEO Lance Maurer.

Germany-based ARRI's history dates back to 1917. The company is involved in all aspects of the film industry, from manufacturing, production and visual effects to post-production, equipment rental and film and sound laboratory services. Its products include camera systems, studio lighting fixtures and digital imaging systems.

More coverage over on Studio Daily.

--
Posted By e to NM Media Industry News at 5/27/2009 08:30:00 PM



--
Chris Crawford and NM Game Jam are Coming!
Visit our Rio Grande IGDA Group for info:
http://groups.google.com/group/riogrande-igda

Eric Renz-Whitmore, Program Coordinator
ARTS Lab
GC:     505-993-6884
office:  505-277-2253
cell:     505-227-1086
http://artslab.unm.edu
LEAVING THE LIST /LIST INFO: To leave the list, please email us at: artslab@unm.edu For other list info, please visit: http://groups.google.com/group/nm-media-industries/web/media-industries-list-info

[MISP] Fwd: AniMotionNM-June 9th

***MISP-EVENTS-L is an announcement only listserv*** *
Another fine session coming up from the good folks at AniMotion NM.  Please RSVP at the link below!


AniMotionNM - Compositing with 3D in Photoshop CS4

Date and Time:
June 9, 2009 from 7:00pm - 8:30pm

Location:
ARTS Lab
131 Pine St NE
Albuquerque, NM 87131

Cost: Free

Description:
Join us for an evening with author and Adobe User Group manager Scott Valentine for a session on creating composite realities.

Have you ever had the most brilliant idea ever for a photograph, only to be thwarted by the limitations of time, space, and money? I mean, sometimes the monkey just doesn't like chiffon, no matter how much you pay him. Learn how to create your own time and space (you're on your own with the money thing) with the help of new 3D tools in Photoshop CS4 Extended. Start with an overview of using 3D tools for planning your image, and what to look for in your photographs to blend them seamlessly with your 3D content. Then move to matching those elements to create a final image worthy of getting you banned from Associated Press and Time Magazine! And if you've got an inside track on making money, please share!

About the Speaker:
Scott Valentine is an award-winning experimental photographer and long-time Photoshop user in both artistic and technical capacities. He contributes considerable time to the Photoshop and digital photography communities at AllExperts.com, CommunityMX.com and one of the longest-standing Photoshop web communities, PhotoshopTechniques.com. Scott has a deep understanding of digital imaging and optical physics, and served as a subject matter expert in microphotography and technical image analysis at a national laboratory. As a member of Photoshop's prerelease teams and an Adobe User Group Manager, Scott has access to all the latest features and thinking from Adobe on "what's next." Keep up with Scott at <http://blog.lightningsymphony.com/>

RSVP:
Please RSVP for this free event <http://groups.adobe.com/posts/348c33b25f>




--
Chris Crawford and NM Game Jam are Coming!
Visit our Rio Grande IGDA Group for info:
http://groups.google.com/group/riogrande-igda

Eric Renz-Whitmore, Program Coordinator
ARTS Lab
GC:     505-993-6884
office:  505-277-2253
cell:     505-227-1086
http://artslab.unm.edu
LEAVING THE LIST /LIST INFO: To leave the list, please email us at: artslab@unm.edu For other list info, please visit: http://groups.google.com/group/nm-media-industries/web/media-industries-list-info

[MISP] Fwd: On Duke City Fix: Web Workflows in Adobe CS4 Next Wednesday (June 3)

***MISP-EVENTS-L is an announcement only listserv*** *

One of the cooler new groups working in the area of web design and development (that I've mentioned a few times before) is Webuquerque . 

Quick reminder that their June presentation is next Wednesday, June 3 at Uptown Sports Bar and Grill.

http://www.dukecityfix.com/xn/detail/1233957:Event:325966

Webuquerque co-manager Jason Nakai will discuss the combination of CS4's Photoshop, Illustrator, Fireworks, Flash, and Dreamweaver into an easy-to-use workflow.

Presentation will begin at 6:30pm and run for about an hour. Socializing and pub trivia (Geeks Who Drink) will follow for those folks interested.

Hope to see you all there!

Visit the Webuquerque group on Duke City Fix at:
http://www.dukecityfix.com/groups/group/show?id=1233957%3AGroup%3A232748

--
Chris Crawford and NM Game Jam are Coming!
Visit our Rio Grande IGDA Group for info:
http://groups.google.com/group/riogrande-igda

Eric Renz-Whitmore, Program Coordinator
ARTS Lab
GC:     505-993-6884
office:  505-277-2253
cell:     505-227-1086
http://artslab.unm.edu
LEAVING THE LIST /LIST INFO: To leave the list, please email us at: artslab@unm.edu For other list info, please visit: http://groups.google.com/group/nm-media-industries/web/media-industries-list-info

Tuesday, May 26, 2009

[MISP] Wanna Join Friends of Film?


Wanna be a member of Friends of Film, Video and Arts, having filmmaking fun together since 2005? 


 If you weren't at the May program/screening on Acting,  or haven't had a chance to look after your application yet, 
attached is our current form (Sorry. old one is still on website)  through to May 2010,   $50 due in by May 31. 

Membership includes free admission to monthly programs (June 21 program on Screenwriting) , opportunity to screen your short flicks, being part of a filmmaker dedicated discussion listserv, member discounts, filmmaker resource library, collarborative opportunities, finding help for your projects, and all while having fun. 

Mail your form to Sheryl Brown our Treasurer at : 


Friends of Film Video and Arts
c/o Taking Care of Business LLC
428 Louisiana Blvd. #A3
Albuquerque, NM 87108